Media Grid News Immersive Education Initiative Issues Call For Psychologically Beneficial Immersive Environments |
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BOSTON, MA - June 28, 2010 - The Immersive Education Initiative's Psychology of Immersive Environments Technology Working Group (PIE.TWG) today issued an open call for psychologically beneficial immersive environments. The results of this call and related PIE.TWG activities will establish a searchable repository of psychologically beneficial virtual worlds, simulations, video games, mixed/augmented reality applications in addition to leading papers, case studies, and research in the field. The purpose of the repository is to 1) provide examples of best practices to promote psychologically beneficial effects of immersive environments, 2) showcase state-of-the-art applications of immersive technologies and platforms in the field of psychology, and 3) provide a functional sub-set of the Education Grid dedicated specifically to psychology. Submissions in response to this call may be based on any immersive technology platform, and may include commercial (for-profit) solutions as well as open and freely available applications. Examples of the types of submissions the group anticipates in response to this call include virtual hallucination simulators, virtual psychological counseling systems, phobia treatment applications, and a range of other psychologically beneficial immersive environments. Submissions in response to this call can be made through this online form. About PIE.TWGAs an official Immersive Education Initiative activity the Psychology of Immersive Environments Technology Working Group is responsible for 1) advancing basic and applied research on the psychology of immersive environments, 2) promoting immersive experiences and programs that are psychologically beneficial, including psychological counseling conducted in immersive settings, 3) defining best practices for the early identification and assistance of at-risk users of immersive environments and the treatment of individuals currently manifesting symptoms of immersive disorder, and 4) collecting and disseminating scientific and professional information on the psychology of immersive environments. Complete details, including details on how to join, are available through the PIE.TWG charter page. Thousands of Members WorldwideThe Immersive Education Initiative is a non-profit international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems. Thousands of faculty, researchers, staff, administrators and students are members of the Immersive Education Initiative, which is growing at the rate of approximately 100 new members every month.
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