About the Media Grid ™

Member-only Technology Working Groups

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Media Grid standards, technologies and initiatives (such as Immersive Education) are developed by an international collaboration of universities, colleges, research institutes, consortia and companies (see MEMBERS page for details). To join, or for more information, contact the Media Grid standards group director.

 
Grid Computing and Digital Media Experts : Use the Media Grid Today

 

THE MEDIA GRID

The Media Grid is a computational grid platform that provides digital media delivery, storage and processing (compute) services for a new generation of networked applications. Built using Internet and Web standards, the Media Grid combines Quality of Service (QoS) and broadcast features with distributed parallel processing capabilities. Together these features create a unique software development platform designed specifically for networked applications that produce and consume massive quantities of digital media. The Media Grid is powered by service providers (such as rendering farms, clusters, high-performance computer systems, computational grids, and similar systems) that furnish on-demand services to Media Grid clients (users).

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As an open and extensible software development and delivery platform the Media Grid is designed to enable a wide range of applications not possible with the traditional Internet and World Wide Web. Applications enabled by the Media Grid include: Immersive Education; on-demand digital cinema and interactive movies; distributed film and movie rendering; truly immersive multiplayer games and virtual reality; real-time visualization of complex data (weather, medical, engineering, and so forth); telepresence and telemedicine (remote surgery, medical imaging, drug design, etc.); vehicle and aircraft design and simulation; and similar high-performance media applications.

The Media Grid is modeled after an improved national power grid, with added security and stability features that eliminate downtime and blackouts. As with the national power grid, which standardizes the production and consumption of power in the United States, the Media Grid establishes open software standards that enable computer applications to “plug in” to digital media delivery and processing services over the global Internet. Applications that only need to consume media content or access media processing services can do so at a fair and standardized price, while the owners of computers that host and deliver media or provide media processing services receive compensation for their contribution to the grid.

Desktop computers, laptops, handhelds, Personal Digital Assistants (PDAs), mobile phones, game consoles, and kiosks are just a few of the many types of computing devices that can tap into the Media Grid. Devices that have enough computational power can deliver media content and process media on behalf of other devices in exchange for credit, meaning some users can earn enough credit to pay for all of the premium (for-fee) content and services they wish to consume. In contrast, less power devices can only consume media and services provided by the grid. Devices that run Media Grid software can be spontaneously networked together over the traditional Internet to form ad-hoc grids that exchange media and media processing services. Grids can also be assembled from specific devices and administrated much like a traditional managed network... <learn more about the Media Grid>


DETAILS, PUBLICATIONS AND VISUAL OVERVIEWS


PUBLICATIONS:

Visit the Media Grid publications area to access Media Grid articles, books, papers, and presentations...<more>

 

NEWS:

CONTACTS

  • Aaron E. Walsh, Director : Grid Institute, Boston College  (CONTACT TO JOIN)

  • Babu Ganapathy, Software Engineer : Amazon.com

  • Barbara Mikolajczak,  Project Manager : U.S. Marine Corps Toys for Tots Foundation

  • Bill Wellington, Network Administrator : Grid Institute

  • Charles McCutcheon, Software Engineer : Grid Institute (previously Hewlett Packard)

  • Christopher Perkins, Grid Administrator : Millenium Pharmaceuticals, Inc.

  • Dr. Daniel Laughlin, Immersive Education moderator : NASA Learning Technlogies

  • Dean Hantzis, Grid Administrator : Jingle Networks and Boston College

  • Dr. Gary P. Kearney, Federal Grant Partner : LUA; American College of Surgeons

  • Gerardo Quintieri, Graphic Artist : Grid Institute

  • Ian Lamont, Communications Manager : Computerworld Inc. (previously Harvard University)

  • Jeff Orkin, Immersive Education co-chair : MIT Media Lab

  • Dr. John Carfora, Immersive Education chair : Amherst College

  • Kevin Roebuck : Sun Microsystems, Digital Libraries and e-Learning Group

  • Dr. Michael Cohen, Federal Grant Partner: Japan's University of Aizu

  • Nicholas Quintieri, 3D Engine Engineer : Grid Institute

  • Nicholas Santaniello, Software Engineer : John Hancock Financial Services

  • Dr. H. Nicholas Nagel, Software Engineer : Grid Institute and Boston College

  • Nolan Bowie, Advisor : Harvard University, John F. Kennedy School of Government

  • Paul DuPuis, Federal Grant Partner : Vertex Pharmaceuticals Inc.

  • Raja Krishnasamy : Grid Institute (previously Oracle)

  • Robert Kellogg, Software Engineer : Grid Institute (previously Sun Microsystems) 

  • Sue Cavanaugh, Software Engineer : Grid Institute (previously Boston College)

  • Timothy J. Magner, Advisor : U.S. Department of Education


Member-only Technology Working Groups

 


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